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/ Champak 138 / Volume 138 Aug 19 2011 - Damaged.iso / Games / fire_child.swf / scripts / DefineButton2_875 / BUTTONCONDACTION on(release).as
Text File  |  2011-08-19  |  3KB  |  128 lines

  1. on(release){
  2.    var ┬º\x01┬º = 352;
  3.    while(true)
  4.    {
  5.       if(eval("\x01") == 352)
  6.       {
  7.          set("\x01",eval("\x01") + 188);
  8.          ┬º┬ºpush(true);
  9.       }
  10.       else if(eval("\x01") == 685)
  11.       {
  12.          set("\x01",eval("\x01") - 69);
  13.          ┬º┬ºpush("\x0f");
  14.          ┬º┬ºpush(1);
  15.       }
  16.       else if(eval("\x01") == 997)
  17.       {
  18.          set("\x01",eval("\x01") - 822);
  19.          if(┬º┬ºpop())
  20.          {
  21.             set("\x01",eval("\x01") + 518);
  22.          }
  23.       }
  24.       else
  25.       {
  26.          if(eval("\x01") == 655)
  27.          {
  28.             set("\x01",eval("\x01") + 344);
  29.             break;
  30.          }
  31.          if(eval("\x01") == 445)
  32.          {
  33.             set("\x01",eval("\x01") + 44);
  34.             ┬º┬ºpush(!┬º┬ºpop());
  35.          }
  36.          else if(eval("\x01") == 693)
  37.          {
  38.             set("\x01",eval("\x01") - 8);
  39.          }
  40.          else if(eval("\x01") == 540)
  41.          {
  42.             set("\x01",eval("\x01") + 115);
  43.             if(┬º┬ºpop())
  44.             {
  45.                set("\x01",eval("\x01") + 344);
  46.             }
  47.          }
  48.          else if(eval("\x01") == 331)
  49.          {
  50.             set("\x01",eval("\x01") - 243);
  51.          }
  52.          else if(eval("\x01") == 489)
  53.          {
  54.             set("\x01",eval("\x01") - 158);
  55.             if(┬º┬ºpop())
  56.             {
  57.                set("\x01",eval("\x01") - 243);
  58.             }
  59.          }
  60.          else
  61.          {
  62.             if(eval("\x01") == 88)
  63.             {
  64.                set("\x01",eval("\x01") - 82);
  65.                _parent.Game.Control.Music.VolDest = 0;
  66.                _parent.Game.Control.Music.Etat = "FadeOut";
  67.                var WhereGo = "Title";
  68.                play();
  69.                break;
  70.             }
  71.             if(eval("\x01") == 175)
  72.             {
  73.                set("\x01",eval("\x01") + 157);
  74.                set("\t",16);
  75.             }
  76.             else if(eval("\x01") == 999)
  77.             {
  78.                set("\x01",eval("\x01") - 960);
  79.             }
  80.             else if(eval("\x01") == 616)
  81.             {
  82.                set("\x01",eval("\x01") - 344);
  83.                var ┬º┬ºpop() = ┬º┬ºpop();
  84.             }
  85.             else if(eval("\x01") == 332)
  86.             {
  87.                set("\x01",eval("\x01") - 293);
  88.                if(eval("\t") == 16)
  89.                {
  90.                   break;
  91.                }
  92.             }
  93.             else if(eval("\x01") == 39)
  94.             {
  95.                set("\x01",eval("\x01") + 958);
  96.                ┬º┬ºpush(true);
  97.             }
  98.             else if(eval("\x01") == 92)
  99.             {
  100.                set("\x01",eval("\x01") + 593);
  101.             }
  102.             else
  103.             {
  104.                if(eval("\x01") == 6)
  105.                {
  106.                   set("\x01",eval("\x01") - 6);
  107.                   break;
  108.                }
  109.                if(eval("\x01") == 692)
  110.                {
  111.                   set("\x01",eval("\x01") - 247);
  112.                   ┬º┬ºpush(eval(┬º┬ºpop()));
  113.                }
  114.                else
  115.                {
  116.                   if(eval("\x01") != 272)
  117.                   {
  118.                      break;
  119.                   }
  120.                   set("\x01",eval("\x01") + 420);
  121.                   ┬º┬ºpush("\x0f");
  122.                }
  123.             }
  124.          }
  125.       }
  126.    }
  127. }
  128.